Cover image for The testament of Loki
The testament of Loki
Harris, Joanne, 1964- author.
First Saga Press edition.
Physical Description:
258 pages ; 24 cm
General Note:
"Originally published in Great Britain in 2018 by Orion Publishing Group"--Copyright page.
"Loki's adventures continue when he finds a way out of the end of the world and plans to restart the power of the Norse gods"
Personal Subject:


Call Number
Material Type
Corning - Southeast Steuben County Library 1 FIC HAR Adult Fiction Book
Montour Falls Memorial Library 1 FICTION Adult Fiction Book
Watkins Glen Public Library 1 FIC HAR Adult Fiction Book

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In the sequel to The Gospel of Loki , Loki's adventures continue when he finds a way out of the end of the world and plans to restart the power of the Norse gods.

The end of the world--also known as Ragnarok to the Norse gods--has occurred, and Loki has been trapped in a seemingly endless purgatory, in torture, until he finds a way to escape. It seems that he still exists in the minds of humanity and uses that as a way to our time.

Back in the ninth world (Earth), Loki finds himself sharing the mind of a teenage girl named Jumps, who is a bit of a mess. She's also not happy about Loki sneaking his way into her mind, since she was originally calling on Thor. Worse, her friends have also been co-opted by the gods: Odin, Jump's one-eyed best friend in a wheelchair, and Freya, the pretty one. Thor escapes the netherworld as well and shares the mind of a dog, and he finds that it suits him.

Odin has a plan to bring back the Norse gods ascendancy, but Loki has his own ideas on how things can go--and nothing goes according to plan.

Reviews 3

Booklist Review

This second installment of Harris' Loki series (after The Gospel of Loki, 2015) introduces the world of video games. After the fall of Asgard and Ragnarok, and the End of the Worlds, the Viking Gods are lost in the Darkness of Dream until the human creation of Asgard!TM the PC Game. This is a stroke of luck for Loki the trickster, who uses the game to get out of Dream, a never-ending purgatory, and return to Earth in the form of the female Jumps. Once there, Loki finds Odin has escaped as well, in the form of intelligent but handicapped young man Evan. Thor escapes, too as a little, fluffy white dog. The three must find the new Ruins created by the prophecy from the Oracle before Gullveig-Heid, disguised as Freya, uses the Ruins to raise her Army of Hell. It's a lot to ask of the God of Mischief, but fans will be delighted to watch the action unfold.--Tiffany Austin Copyright 2018 Booklist

Publisher's Weekly Review

Harris's irreverent, narcissistic version of the Norse trickster god continues to narrate his post-Ragnarok adventures with cheeky modern language in the solid middle volume of the trilogy begun in The Gospel of Loki. Loki uses the computer game Asgard! to escape from purgatory and into the body of a teenage girl in the present day, but soon he discovers that Odin and others have already found similar hosts, and the drama of the gods has followed him into this new world. Harris indulges a bit of modern cultural goofiness, giving Loki a fondness for pizza and an attraction to fire spinners and placing Thor in the body of a dog, but keeps the focus on gods rather than humans; the story explores the implications of being driven by expectation and prophecy more than the weirdness of body sharing. She nods to the Marvel cinematic universe's version of the Norse pantheon by depicting popular culture as a shared dream that may be flawed and ridiculous (Loki hates the inaccuracies in Asgard!) but allows the Norse gods to survive in a godless world. Despite Loki's change of circumstance, returning readers will find the voice of Harris's Loki is intact, as is Harris's ability to reframe mythic characters without losing their archetypical essences. There's plenty of thoughtful entertainment here and much promise for the third volume. (May) © Copyright PWxyz, LLC. All rights reserved.

Library Journal Review

Ragnarok (the Norse apocalypse) was not the end. Imprisoned in Pandaemonium, trickster god Loki watches through the veil of Dream until an opportunity allows him to insinuate himself inside the mind of a teenage girl while she's playing the video game Asgard! And he's not the only one. Odin and Thor have also found hosts. Odin believes that they can all be restored to their former glory and sends Loki on a quest to recover his oracle-the disembodied head of Mimir-so he can discover how their return can be accomplished. All the gods have their own agenda, making for a complicated web of schemes, thwarted plans, and confounding prophecies. Harris follows up her Gospel of Loki (a retelling of Norse mythology from Loki's point of view) with this fun romp through modern times. A few loose ends remain, leaving room for a sequel. Verdict While a little light on character development (save for Loki, who oozes charm and personality), this is a quick, amusing read that will appeal to those who like their mythology set in present day, as well as fans of the previous book. [See Prepub Alert, 11/11/17.]-Karin Thogersen, Huntley Area P.L., IL © Copyright 2018. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.



The Testament of Loki 1. Asgard was falling. The plain below was cratered with fires and laddered with smoke. Ragnarók, the End of the Worlds, lay upon us like a pall. Odin had fallen; and Thor; and Týr. Gullveig-Heid, the Sorceress, stood at the helm of the Fleet of the Dead. Dark Lord Surt, on dragon's wings, approached from out of Chaos, and where his shadow fell, the dark was absolute, and terrible. Bif-rost was broken, and as I fell, clutching at the last of my glam, I saw the great bridge come apart at last in a fractal of brightness, spilling its millions of cantrips and runes into the wild and shattered air, so that, for a moment, everything was rainbow. . . . Okay, stop. Stop. Wind back. That's the official version, the tourist's guide to Ragnarók. Bit much to take in all at once, I know; and yet you'll need to understand some of what happened in order to grasp the magnitude of our rise and fall. Luckily--or maybe not--there's an official record. Delivered first as a prophecy, it's now all that passes for history among what's left of our followers. The Prophecy of the Oracle: a poem of thirty-six stanzas, outlining the rise and fall of the Worlds, and retold through the centuries by every bard who wielded a lute, or hack with a penchant for drama. That was the first Age, Ymir's time. There was no land or sea. Just void between two darknesses, No stars by which to see. From the birth of the Worlds in fire and ice, to their end in frozen darkness, the Oracle predicted it all. The rise of the gods of Asgard, their Golden Age, and their eventual fall were laid out in those thirty-six stanzas. The struggle out of Chaos; the quest for the runes of the Elder Script; the many adventures and exploits of Odin, leader of the clan; of Thor, his mighty, though somewhat intellectually challenged son; of one-handed Týr; of Freyja of the falcon cloak, Hawkeye Heimdall, and Balder the Fair--and of course, Loki, the Trickster (that's me); recruited from Chaos by Odin himself, though not given credit in the text for any of his virtues, his role in the narrative reduced to the series of tragic events that marred the latter part of his career, much as the Titanic has unfairly become a byword for disaster, rather than a celebration of its many sterling qualities. Still, water under the bridge, now. But the fact remains. There was more to me than trickery and betrayal. Not much more, TBH. Nevertheless, my point stands. Never trust an Oracle. The Aesir came. On Ida's plain The new gods built their kingdom. Here they raised their citadel, their courts, Their seats of wisdom. The Oracle predicted that, too: the building of the Sky Citadel, its rainbow bridge, its gleaming halls, the beauty and the splendour. Then came the creeping of unrest; the breaking of our brotherhood; the final betrayal of the gods by one whom Odin had himself betrayed. Our end was inescapable: Our fate was woven into the tale like a double skein of mortality. That knowledge tainted everything. Even at the pinnacle of our achievements, the Prophecy of the Oracle cast its shadow over us. And worst of all, it was a lie--a lie designed to bring about the very doom we sought to escape. The Aesir fell. Game over. Boo-hoo. So. To recap. The story so far: God (that's Odin) meets demon (that's me). God recruits demon from Chaos, with a view to exploiting his talents. God's friends and fellow deities take a somewhat dim view of this, as, through a combination of hubris, predestination, and increasingly bad life choices, demon goes a bit off the rails; falls into bad company; wreaks havoc; causes the odd death and eventually finds himself chained to a couple of rocks in Netherworld; is rescued by the Sorceress just in time to play his part in the engineering of Ragnarók, including the fall of his erstwhile friends, before realizing that the house always wins, whichever colour card you play-- I could have swung the outcome, you know. Even then, if Odin had acknowledged his mistake, I like to think they could have been saved. But Odin believed in the Oracle. That thrice-damned bauble had his ear, and somehow it managed to steer us towards the rocks we'd been trying to avoid. And Odin was a stiff-necked fool, and the rest of the gods always hated me. And so we lost Asgard, and they fell--Thor, Týr, even the Old Man himself. I see your fate, O sons of earth. I hear the battle calling. Odin's folk prepare to ride Against the shadows falling. As for Yours Truly, I plunged to my fate in the arms of my nemesis, Heimdall, having just thrown the Oracle--Mimir's severed and calcified head--from the ruins of Bif-rost and into the icy waste below. And in those last moments of free fall, with the giant shadow of Chaos looming above me, oblivion seemed the most promising of my few remaining options. The Prophecy put it quite well: Once more the Wolf at Hel's gate greets Asgard's heroes, one by one. Battle rages, Worlds collide. Stars fall. Once more, Death has won. Actually, in my case, Death wasn't really the problem. The Ruler of Hel owed me a favour, and as I fell into the dark, I was already working out a scheme to talk her into redeeming it. No, the problem was Chaos; the element into which I'd been born, and into which I would be reclaimed as soon as I left my corporeal form--and knowing the Lord of Chaos, I guessed my welcome wouldn't involve tea and little fairy cakes. There's a special place reserved for renegades of Chaos. It has no bars, it has no doors, and yet it constrains more efficiently than any dungeon of the known Worlds. The Black Fortress of Netherworld: a prison more secure than Death; because Death at least is escapable--in theory, in any case--and no one I knew of had ever escaped a cell in the Black Fortress. I'd seen some bad things in my time--and done a few, if truth be told. I'd laughed in the face of Death more times than Thor could shake a hammer at, but right now, things were not looking good for Your Humble Narrator. Don't think I didn't have a plan. I always have a plan. But as a traitor, both to the gods and to their enemies in Chaos, I was currently persona non grata all across the Nine Worlds. If I survived my fall from the sky (which currently didn't seem likely), and if I escaped Surt's shadow (which seemed even less so), there would be nowhere for me to hide. Wherever I went, whatever I did, Death was the only escape for me. And so I fell, and hit the ground, which turned out to be every bit as hard as it had looked from the top of Bif-rost. Ouch. Stop there for a moment. Take a second to contemplate the tragedy of my demise--the tragedy and the irony--because, as I slipped into darkness, believing the Worlds had ended, still hoping to enter Hel's kingdom, or perhaps simply to disperse into a glorious trail of fire, I was cruelly snatched away at the moment of my dissolution, and thrown into the most terrible place imagined by god or demon: the Black Fortress of Netherworld, where the fun was just beginning. You see, that wasn't the end of the Worlds. Turns out it was only the end of our world, the end of our supremacy. So many gods fall into the trap of assuming that the Worlds will end when their little kingdoms collapse. In fact, the Worlds are like the tide, expanding and contracting, while gods, and men, and demons roll like sand under the waves. We were no exception. The Aesir of Asgard, overthrown and humbled into the dust. So shoot me--I don't grieve for them, who never would have grieved for me. And so I was damned--but dry your tears. There isn't a dungeon I can't escape, given time and incentive. My time in the Black Fortress gave me both, in more-than-ample quantities. This is the story of how I escaped the most secure dungeon in all Nine Worlds, and some of what happened afterwards, and some of the lessons I learnt on the way. I can't pretend it made me a wiser, humbler person, but I did pick up a few things--things about stories, and friendships, and dreams, and what it's like to be human. Yes, human. Didn't I tell you once that god and dog are only a revolution apart? In spite of all the splendour and pomp and exhortations to be more god, of holy wars and heresies, of miracles and martyrdoms, everything turns, and turns, and turns. Order; Chaos; darkness; light. Rinse and repeat. Reboot and replay. So, once more with feeling: Let-- there-- be-- light. Excerpted from The Testament of Loki by Joanne M. Harris All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.

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